3D Editor Overview
The 3D design view of the project editor
3D Editor Overview
The 3D editor is the Design view of the project editor. It renders the whole project site — blocks, houses, plots — in an interactive 3D scene where you lay out and edit the development.
The project editor also has Models, Sales, Financials, and Project views, switched from the bar at the top of the editor. This section covers the Design view.
Layout
| Area | Function |
|---|---|
| Left sidebar | Scenario tree — the active scenario's blocks and houses |
| Viewport | Interactive 3D scene with a floating toolbar |
| Right sidebar | Context panel — project overview, or details for the selected block/house (design, configurations, options, statistics) |
When multiple houses are selected, a selection bar appears over the viewport with the count and bulk actions.
Viewport
The 3D scene renders with WebGPU where available, with a WebGL fallback (a renderer toggle is available in the top bar of the Design view). It supports:
- Orbit, walk, and fly camera modes
- Perspective/orthographic projection toggle, with an optional top-down lock
- Selection of blocks and houses, including multi-select
- A sky/sun simulation with configurable time of day and month
See Editor Navigation for camera controls and shortcuts.
Toolbar
The floating toolbar over the viewport contains:
| Group | Tools |
|---|---|
| Camera | Reset camera, orbit/walk/fly mode, perspective/orthographic, top-down lock |
| History | Undo / redo |
| Scene | Settings, time controls (hour and month), clipping planes, DXF underlay |
| Visibility | Toggle models, interiors, block/house labels, insertion points, plots, and plot labels |
| Drawing | Draw project plot, draw block plot, draw gallery, draw blocks |
| Content | Place assets, tools (measure), artist impression |
Plot and gallery drawing works point-by-point: click to place points, Enter to finish, Backspace to remove the last point. Esc cancels any drawing tool.
Scenarios
A project's design lives in scenarios — alternative layouts of blocks and houses. The left sidebar shows the active scenario's tree; selecting a block or house there (or in the viewport) opens its details in the right sidebar.